Maya NURBS Modeling: Introduction to Advanced Techniques. The book covers an introduction to working with the necessary NURBS tools that Autodesk Maya offers in-depth, but most of all it touches on many subjects such as polygons, texturing, edge looping, animation, rigging for film and games, and a bit of 2d content. I wrote this book because of my love for NURBS 3D modeling and working with 3d and 2d content. The software covers in this book include Autodesk-Maya, Pixologic ZBrush, Photoshop, and After Effects. I was inspired to write this book based on my experiences and techniques obtain over the years from the perspective of NURBS 3d modeling. If you are working in a production pipeline or as a freelance 3d artist, NURBS is a convenient tool to have alongside. NURBS tools can be used in every aspect of the workflow and is an essential tool to have because it is fast in so many areas of production.
Including film, engineering, and games. The book covers the substance of NURBS 3d modeling, lighting NURBS modeling, rendering NURBS, and much much more as I include these techniques within areas of a pipeline, more so on the necessary tools that are required for completing any project. If you have an interest in film, games, simulation or engineering I recommend “Maya NURBS Modeling: Introduction to advanced Techniques” in gaining a vast understanding of curves and surfaces alike.